They know a polished mediocrity will net them a bigger bonus than a flawed work of genius.Compare prices in Canada and buy The Outer Worlds Spacers Choice Edition Upgrade Xbox One key cheap! After purchase, the Xbox One digital download code allows you to download, install and play The Outer Worlds Spacers Choice Edition Upgrade Xbox One directly on Xbox One They know the development process is a lot easier when you cut content early and often. They know you don't get to make a sequel when you release an ambitious game that's full of bugs and doesn't sell very well right off the bat. ![]() They know you only get one chance at a first impression. They know they made three flawed masterpieces at Troika and it drove their business into the ground. If anything, the problem with The Outer Worlds is that Tim and Leonard know *too much* about making games. I think we've all had that same experience with it, albeit to a greater or lesser extent. He straight up said he can't really enjoy The Outer Worlds for what it is, because every time he plays it he imagines how much better it could've been. He mentioned they had to cut a bunch of content as well as some mechanics fairly early, in the interest of making a more polished product. ![]() ![]() If you watch that Gamasutra interview with Cainarsky from yesterday, Leonard was pretty clear-eyed about the game's core flaws (or at least what I consider its core flaws).
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